I generated view sheets from multiple reference images for each part of the vehicle.
The view sheets were used to generate 3D models. Bashed THAAD battery meshes together.
Autodesk Maya: Deformed clothing meshes to set up Metahuman Wardrobe Item.
Unreal Engine: Created Cloth Assets, Outfit Assets, and Wardrobe Items for Metahumans. Developed a live outfit switcher using Material Builder’s blueprints.
After Effects: Created one composite per C2BMC screen visual. Corner pinning used to track visuals on monitors.
DaVinci Resolve: Final coloring. Masked operator to pop in scene. Screen blend visuals to monitors.